Monday has come, and we had our next milestone today. I think we had everything we were asked to. There's many things we have tweak, but thats what the next couple months are for. We're having tons of issues with the boss translating from Maya to the engine. First it was too small, then it was stretched in the Y-axis, then it was too big. At first we tried to fix the problem, not the solution, but it did not work. So we are moving on to re-rigging the whole thing. Fortunately, we won't lose our animations, since we can just constrain the current joints to the new ones and bake.
On another note, I'm getting ready to fly out to GDC. I'm looking forward to meeting people and learning more about the game industry. I'm also working on updating my resume.
I can't wait till I have time to get back to playing DnD regularly. It's so relaxing.