Resume

Welcome to my website! I am primarily a 3d environment artist, but I can do anything I put my mind to.  Aside from playing video games, I also love reading, watching movies, and spending time outdoors.  I am passionate about traditional art, and I particularly enjoy sketching, painting with acrylics, and modeling in sculpey. 

March 8, 2010

Monday has come, and we had our next milestone today.  I think we had everything we were asked to.  There's many things we have tweak, but thats what the next couple months are for.  We're having tons of issues with the boss translating from Maya to the engine.  First it was too small, then it was stretched in the Y-axis, then it was too big.  At first we tried to fix the problem, not the solution, but it did not work.  So we are moving on to re-rigging the whole thing.  Fortunately, we won't lose our animations, since we can just constrain the current joi

March 5, 2010

It's Friday. We have our next milestone for our Final Project on Monday.  They asked us to add a lot of content.  It's going to take some effort, but I think we can make it.  I'm really excited about next week; we're flying out to San Francisco for the Game Developer's Conference.  I'm a litte disappointed, I heard yesterday there will be a big God of War III party that ends a mere 2 hours before our plane lands. 

Friends

I feel extraordinarily priviledged to have worked alongside many talented individuals:
Character Artists
Cailon Earl
Mike Frent
Ben Day
Brian Hong
 

Low-Poly Work

These are all using 256x256 diffuse textures. (No specular or normal maps)
The Kukri knife is 266 tris. 
Nightcrawler is 496 tris. 
The brazier is 236 tris.

Yoshimo

This is Yoshimo.  He was a month-long project for my Advanced Game Characters class in November of 2009.  He was a character who started out as a doodle last Summer, and I decided to really flesh him out for class.  He is around 6000 tris, not including the swords on his back.  There are a few things I would do differently if I were to start over, but I'm fairly pleased with him as a whole.

Prepro for Final Project (2010)

These are all my own concepts, and I have the privilege of modeling them as well.